Age of Wonders III - AoW3 Wiki
[
ホーム
|
リロード
|
新規
]
サイト内検索
:
[
差分チェッカー
]
[
アップローダー
]
【楽天スーパーDEAL】毎日更新・最大50%ポイントバック!!(広告)
Tweet
【sWIKI】からのお知らせ
14日(金)11時30分頃から約3時間、閲覧できない状態となりました。復旧作業、及び差分チェッカーのバックアップ作業を行いました。御迷惑をお掛けし、申し訳御座いませんでした。
Specialization
をテンプレートにして作成
開始行:
* 特殊化 [#mcb5553f]
リーダーは3つの特殊化 (Specialization) を有することができ...
特殊化は重要な要素です。種族/クラスとの組み合わせ次第で、...
属性系の特殊化は2段階にわかれています。「使者(Adapt)」と...
「使者」には基本的なスキルが、「司る者」にはより強力で発...
「司る者」のスキルは、同属性の「使者」を習得してる場合の...
※「創造の使者」を取っていれば「創造を司る者」も取れる。...
「使者」の特殊化は、領域内にある同属性のマナノードにボー...
&br;
&br;
//* エア [#mcb5553f]
//大気の力を操り敵を窒息させ、強力な大気の精霊を召喚し、...
//&ref(image/Specialization_air[1].png,nolink);アデプト
//|名称|Tier/種別|研究コスト|使用マナ|効果|h//
//|エアノード マナ ボーナス|Tier I&br;Passive|-|-|エアノ...
//|サフォケイト|Tier I&br;戦闘用|80|7ユ|真空状態を作り出...
//|シーカー エンチャントメント|Tier II&br;戦闘用|140|10|...
//|ドメイン オブ ウィンター|Tier III&br;フィールド(友)|18...
//|サモン ゼフィール バード|Tier III&br;召還|220|80&br;9(...
//マスター
//|名称|Tier/種別|研究コスト|使用マナ|効果|h
//|ヘイスト|Tier IV&br;戦闘用|400|10|戦闘終了まで対象ユニ...
//|アークティック エンパイア|Tier IV&br;フィールド|350|1...
//|ウィンド ワード|Tier V&br;戦闘用|800|20|強力な突風を...
//|サモン エア エレメンタル|Tier VI&br;召還|1200|180&br;1...
//* Earth [#o44545c7]
//&ref(image/Specialization_earth[1].png,nolink);
//Earth and stone are at your command to rain down on you...
//Adept
// Stoning
// Tier I Combat Instant Spell, 80 Research, 15 Mana
// Deals 24 Physical Damage to Target Enemy
// Stoneskin
// Tier II Combat Unit Enchantment Spell, 120 Research, 8...
// Target Friendly Unit gains +3 Defense
// Earth Domain
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now likes Subterranean Terrain.
// Regenerate Walls
// Tier III Combat Battlefield Enchantment, 180 Research,...
// Heals and Restores all Walls by +20HP every Round
//Mastery
// Slow
// Tier IV Combat Unit Enchantment, 350 Research, 10 Mana
// Target Enemy Unit has it's movement radius halved unti...
// City Quake
// Tier V Strategic Instant Spell, 800 Research, 100 Mana
// Kills 20% of Target Enemy City's Population and destro...
// Summon Earth Elemental
// Tier VI Strategic Summon Spell, 1200 Research, 180 Man...
// Summons an Earth Elemental, a Floating Magical Monster
// Earthquake
// Tier VII Combat Instant Spell, 2500 Research, 50 Mana
// A devastating earthquake deals 60 Damage to all Walls ...
//* Fire [#x4b01acf]
//&ref(image/Specialization_fire[1].png,nolink);
//The power of fire is yours to rain down on your enemies...
//Adept
// Fireball
// Tier I Combat Instant Spell, 80 Research, 10 Mana
// Deals 10 Physical and 12 Fire damage to target Enemy o...
//Skin of Oil
// Tier II Combat Debuff Spell, 100 Research, 8 Mana
// Target Enemy loses 1 Physical Strength, Defense, and R...
// Domain of the Sun
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now likes Tropical and Volcanic t...
// Summon Hellhound
// Tier III Strategic Summon Spell, 180 Research, 70 Mana...
// Summons a Hellhound, a Tier II Monster
//Mastery
// Fire Halo
// Tier IV Combat Unit Enchantment, 350 Research, 8 Mana
// Target Friendly Unit gains 100% Fire Resistance and +1...
// Tropical Empire
// Tier IV Strategic World Enchantment, 350 Research, 100...
// Tropical Terrain spreads out from the caster's Empire
// Summon Fire Elemental
// Tier VI Strategic Summon Spell, 1200 Research, 180 Man...
// Summons a Fire Elemental, a Floating Magical Monster
// Hellfire
// Tier VII Combat Instant Spell, 2500 Research, 50 Mana
// Deals 30 Damage to all Walls and 50 Fire Damage to all...
//* Water [#s1b1f61d]
//&ref(image/Specialization_water[1].png,nolink);
//Govern the ebb and flow of Water and turn rivers wild, ...
//Adept
// Vengeful Frost
// Tier I Combat Instant Spell, 70 Research, 7 Mana
// Deals 15 Frost damage to Target Enemy
// Rot
// Tier II Combat Instant Spell, 120 Research, 15 Mana
// Deals 20 Physical Damage to Target Enemy Machine unit,...
// Freeze Water
// Tier III Strategic Terraforming Spell, 220 Research, 4...
// Freezes 7 Hexes of water terrain for 3 turns
// Summon Baby Kraken
// Tier III Strategic Summon Spell, 180 Research, 70 Mana...
// Summons a Baby Kraken, an Aquatic only Sea Monster
//Mastery
// Drench the Land
// Tier IV Strategic Instant Spell, 350 Research, 60 Mana
// Target Hex and a 2 Hex radius around it are converted ...
// Healing Showers
// Tier IV Combat Instant Spell, 400 Research, 15 Mana
// Summons Healing Rain over Target Hex and a 2 Hex radiu...
// Great Hail
// Tier V Combat Instant Spell, 750 Research, 20 Mana
// Target Hex and a 2 Hex radius around it take 20 Physic...
// Summon Frost Elemental
// Tier VI Strategic Summon Spell, 1200 Research, 180 Man...
// Summons a Frost Elemental, a Floating Magic Monster
//* Creation [#m2f328d1]
//&ref(image/Specialization_creation[1].png,nolink);
//As a follower of Creation you have the power to rejuven...
//Adept
// Bless
// Tier I Combat Enchantment, 60 Research, 5 Mana
// Target Friendly Unit gains +2 Defense and Resistance
// Holy Cure
// Tier II Combat Instant Spell, 140 Research, 10 mana
// Restores 25 Health to Target Friendly Unit. Undead, Ma...
// Domain of Life
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now likes Temperate Terrain; +25 ...
// Cleanse the Land
// Tier III Strategic Instant Spell, 220 Research, 50 Man...
// Target Hexes in a 3 Hex Radius are converted into Temp...
//Mastery
// Condemn Killing
// Tier IV Combat Battlefield Enchantment, 350 Research, ...
// Whenever a Devout unit is killed, it's killer is curse...
// Temperate Empire
// Tier IV Strategic World Enchantment, 350 Research, 100...
// Temperate Terrain gradually spreads out from your Empi...
// Bane of the Unnatural
// Tier V Combat Battlefield Enchantment, 700 Research, 2...
// All units except Undead, Summoned, or Magical units ga...
// Resurrect
// Tier VI Combat Instant Spell, 1600 Research, 20 Mana
// Resurrects Target Friendly Unit, returning it to life ...
//* Destruction [#ob60d0b6]
//&ref(image/Specialization_destruction[1].png,nolink);
//The forces of Destruction enable you to disintegrate fo...
//Adept
// Hasty Plunder
// Tier I Empire Upgrade, 80 Research
// Plundering is now as fast as Razing
// Killer Instinct
// Tier II Combat Unit Enchantment, 120 Research, 6 Mana
// Target Friendly Unit gains Draconian, Dwarf, Elf, Gobl...
// Scorched Earth
// Tier II Strategic City Enchantment, 140 Research, 60 M...
// Target City you own will be Razed instantly when you l...
// Domain of Corruption
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now Likes Blighted Terrain; -25 A...
//Mastery
// Blight Empire
// Tier IV Strategic World Enchantment, 350 Research, 100...
// Blight Terrain gradually spreads from your Empire, -25...
// Wreck
// Tier IV Combat Unit Enchantment, 350 Research, 10 Mana
// Target Enemy Boat, Machine, or Undead Unit suffers 40%...
// Storm Magic
// Tier V Empire Upgrade, 800 Research
// Instant Spells deal 20% more Damage
// Disintegrate
// Tier VI Combat Instant Spell, 1200 Research, 20 Mana
// Attempts to deal 50 Damage to Target Enemy Unit. If it...
//* Explorer [#h9ac352d]
//&ref(image/Specialization_explorer[1].png,nolink);
//Nothing remains hidden or unknown for explorers and the...
//Adeptのみ
// Scout Training
// Tier I Empire Upgrade, 60 Research
// All Irregular Units receive +1 Vision Range
// Off the Beaten Path
// Tier II Empire Upgrade, 120 Research
// Irregular Units receive Mountaineering, Forestry, and ...
// Trail Running
// Tier III Empire Upgrade, 220 Research
// Irregular Units receive +12 Movement
//* Expander [#z138614e]
//&ref(image/Specialization_expander.png,nolink);
//Expanders have the tools to grow their empire quicker a...
//Adeptのみ
// Fertility Rites
// Tier I Empire Upgrade, 90 Research
// Your Empire's Population increases 15% fater
// Rugged Pioneers
// Tier II Empire Upgrade, 120 Research
// Laborer Units (Builders and Settlers) gain +8 Movement...
// Expansionism
// Tier III Empire Upgrade, 180 Research
// Outposts gain an additional 20 Production and their Po...
// Swift Migration
// Tier IV Empire Upgrade, 400 Research
// Migration is Instantaneous
終了行:
* 特殊化 [#mcb5553f]
リーダーは3つの特殊化 (Specialization) を有することができ...
特殊化は重要な要素です。種族/クラスとの組み合わせ次第で、...
属性系の特殊化は2段階にわかれています。「使者(Adapt)」と...
「使者」には基本的なスキルが、「司る者」にはより強力で発...
「司る者」のスキルは、同属性の「使者」を習得してる場合の...
※「創造の使者」を取っていれば「創造を司る者」も取れる。...
「使者」の特殊化は、領域内にある同属性のマナノードにボー...
&br;
&br;
//* エア [#mcb5553f]
//大気の力を操り敵を窒息させ、強力な大気の精霊を召喚し、...
//&ref(image/Specialization_air[1].png,nolink);アデプト
//|名称|Tier/種別|研究コスト|使用マナ|効果|h//
//|エアノード マナ ボーナス|Tier I&br;Passive|-|-|エアノ...
//|サフォケイト|Tier I&br;戦闘用|80|7ユ|真空状態を作り出...
//|シーカー エンチャントメント|Tier II&br;戦闘用|140|10|...
//|ドメイン オブ ウィンター|Tier III&br;フィールド(友)|18...
//|サモン ゼフィール バード|Tier III&br;召還|220|80&br;9(...
//マスター
//|名称|Tier/種別|研究コスト|使用マナ|効果|h
//|ヘイスト|Tier IV&br;戦闘用|400|10|戦闘終了まで対象ユニ...
//|アークティック エンパイア|Tier IV&br;フィールド|350|1...
//|ウィンド ワード|Tier V&br;戦闘用|800|20|強力な突風を...
//|サモン エア エレメンタル|Tier VI&br;召還|1200|180&br;1...
//* Earth [#o44545c7]
//&ref(image/Specialization_earth[1].png,nolink);
//Earth and stone are at your command to rain down on you...
//Adept
// Stoning
// Tier I Combat Instant Spell, 80 Research, 15 Mana
// Deals 24 Physical Damage to Target Enemy
// Stoneskin
// Tier II Combat Unit Enchantment Spell, 120 Research, 8...
// Target Friendly Unit gains +3 Defense
// Earth Domain
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now likes Subterranean Terrain.
// Regenerate Walls
// Tier III Combat Battlefield Enchantment, 180 Research,...
// Heals and Restores all Walls by +20HP every Round
//Mastery
// Slow
// Tier IV Combat Unit Enchantment, 350 Research, 10 Mana
// Target Enemy Unit has it's movement radius halved unti...
// City Quake
// Tier V Strategic Instant Spell, 800 Research, 100 Mana
// Kills 20% of Target Enemy City's Population and destro...
// Summon Earth Elemental
// Tier VI Strategic Summon Spell, 1200 Research, 180 Man...
// Summons an Earth Elemental, a Floating Magical Monster
// Earthquake
// Tier VII Combat Instant Spell, 2500 Research, 50 Mana
// A devastating earthquake deals 60 Damage to all Walls ...
//* Fire [#x4b01acf]
//&ref(image/Specialization_fire[1].png,nolink);
//The power of fire is yours to rain down on your enemies...
//Adept
// Fireball
// Tier I Combat Instant Spell, 80 Research, 10 Mana
// Deals 10 Physical and 12 Fire damage to target Enemy o...
//Skin of Oil
// Tier II Combat Debuff Spell, 100 Research, 8 Mana
// Target Enemy loses 1 Physical Strength, Defense, and R...
// Domain of the Sun
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now likes Tropical and Volcanic t...
// Summon Hellhound
// Tier III Strategic Summon Spell, 180 Research, 70 Mana...
// Summons a Hellhound, a Tier II Monster
//Mastery
// Fire Halo
// Tier IV Combat Unit Enchantment, 350 Research, 8 Mana
// Target Friendly Unit gains 100% Fire Resistance and +1...
// Tropical Empire
// Tier IV Strategic World Enchantment, 350 Research, 100...
// Tropical Terrain spreads out from the caster's Empire
// Summon Fire Elemental
// Tier VI Strategic Summon Spell, 1200 Research, 180 Man...
// Summons a Fire Elemental, a Floating Magical Monster
// Hellfire
// Tier VII Combat Instant Spell, 2500 Research, 50 Mana
// Deals 30 Damage to all Walls and 50 Fire Damage to all...
//* Water [#s1b1f61d]
//&ref(image/Specialization_water[1].png,nolink);
//Govern the ebb and flow of Water and turn rivers wild, ...
//Adept
// Vengeful Frost
// Tier I Combat Instant Spell, 70 Research, 7 Mana
// Deals 15 Frost damage to Target Enemy
// Rot
// Tier II Combat Instant Spell, 120 Research, 15 Mana
// Deals 20 Physical Damage to Target Enemy Machine unit,...
// Freeze Water
// Tier III Strategic Terraforming Spell, 220 Research, 4...
// Freezes 7 Hexes of water terrain for 3 turns
// Summon Baby Kraken
// Tier III Strategic Summon Spell, 180 Research, 70 Mana...
// Summons a Baby Kraken, an Aquatic only Sea Monster
//Mastery
// Drench the Land
// Tier IV Strategic Instant Spell, 350 Research, 60 Mana
// Target Hex and a 2 Hex radius around it are converted ...
// Healing Showers
// Tier IV Combat Instant Spell, 400 Research, 15 Mana
// Summons Healing Rain over Target Hex and a 2 Hex radiu...
// Great Hail
// Tier V Combat Instant Spell, 750 Research, 20 Mana
// Target Hex and a 2 Hex radius around it take 20 Physic...
// Summon Frost Elemental
// Tier VI Strategic Summon Spell, 1200 Research, 180 Man...
// Summons a Frost Elemental, a Floating Magic Monster
//* Creation [#m2f328d1]
//&ref(image/Specialization_creation[1].png,nolink);
//As a follower of Creation you have the power to rejuven...
//Adept
// Bless
// Tier I Combat Enchantment, 60 Research, 5 Mana
// Target Friendly Unit gains +2 Defense and Resistance
// Holy Cure
// Tier II Combat Instant Spell, 140 Research, 10 mana
// Restores 25 Health to Target Friendly Unit. Undead, Ma...
// Domain of Life
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now likes Temperate Terrain; +25 ...
// Cleanse the Land
// Tier III Strategic Instant Spell, 220 Research, 50 Man...
// Target Hexes in a 3 Hex Radius are converted into Temp...
//Mastery
// Condemn Killing
// Tier IV Combat Battlefield Enchantment, 350 Research, ...
// Whenever a Devout unit is killed, it's killer is curse...
// Temperate Empire
// Tier IV Strategic World Enchantment, 350 Research, 100...
// Temperate Terrain gradually spreads out from your Empi...
// Bane of the Unnatural
// Tier V Combat Battlefield Enchantment, 700 Research, 2...
// All units except Undead, Summoned, or Magical units ga...
// Resurrect
// Tier VI Combat Instant Spell, 1600 Research, 20 Mana
// Resurrects Target Friendly Unit, returning it to life ...
//* Destruction [#ob60d0b6]
//&ref(image/Specialization_destruction[1].png,nolink);
//The forces of Destruction enable you to disintegrate fo...
//Adept
// Hasty Plunder
// Tier I Empire Upgrade, 80 Research
// Plundering is now as fast as Razing
// Killer Instinct
// Tier II Combat Unit Enchantment, 120 Research, 6 Mana
// Target Friendly Unit gains Draconian, Dwarf, Elf, Gobl...
// Scorched Earth
// Tier II Strategic City Enchantment, 140 Research, 60 M...
// Target City you own will be Razed instantly when you l...
// Domain of Corruption
// Tier III Strategic City Enchantment, 180 Research, 80 ...
// Target Friendly City now Likes Blighted Terrain; -25 A...
//Mastery
// Blight Empire
// Tier IV Strategic World Enchantment, 350 Research, 100...
// Blight Terrain gradually spreads from your Empire, -25...
// Wreck
// Tier IV Combat Unit Enchantment, 350 Research, 10 Mana
// Target Enemy Boat, Machine, or Undead Unit suffers 40%...
// Storm Magic
// Tier V Empire Upgrade, 800 Research
// Instant Spells deal 20% more Damage
// Disintegrate
// Tier VI Combat Instant Spell, 1200 Research, 20 Mana
// Attempts to deal 50 Damage to Target Enemy Unit. If it...
//* Explorer [#h9ac352d]
//&ref(image/Specialization_explorer[1].png,nolink);
//Nothing remains hidden or unknown for explorers and the...
//Adeptのみ
// Scout Training
// Tier I Empire Upgrade, 60 Research
// All Irregular Units receive +1 Vision Range
// Off the Beaten Path
// Tier II Empire Upgrade, 120 Research
// Irregular Units receive Mountaineering, Forestry, and ...
// Trail Running
// Tier III Empire Upgrade, 220 Research
// Irregular Units receive +12 Movement
//* Expander [#z138614e]
//&ref(image/Specialization_expander.png,nolink);
//Expanders have the tools to grow their empire quicker a...
//Adeptのみ
// Fertility Rites
// Tier I Empire Upgrade, 90 Research
// Your Empire's Population increases 15% fater
// Rugged Pioneers
// Tier II Empire Upgrade, 120 Research
// Laborer Units (Builders and Settlers) gain +8 Movement...
// Expansionism
// Tier III Empire Upgrade, 180 Research
// Outposts gain an additional 20 Production and their Po...
// Swift Migration
// Tier IV Empire Upgrade, 400 Research
// Migration is Instantaneous
ページ名: