【sWIKI】からのお知らせ
14日(金)11時30分頃から約3時間、閲覧できない状態となりました。復旧作業、及び差分チェッカーのバックアップ作業を行いました。御迷惑をお掛けし、申し訳御座いませんでした。
Specialization のバックアップ(No.6)
リーダーは3つの特殊化 (Specialization) をすることができます。 エア
大気の力を操り敵を窒息させ、強力な大気の精霊を召喚し、射撃攻撃を強化または妨害したり、土地を寒気で包み込んだりする魔術師です。
マスター
Earth
Stoning Tier I Combat Instant Spell, 80 Research, 15 Mana Deals 24 Physical Damage to Target Enemy Stoneskin Tier II Combat Unit Enchantment Spell, 120 Research, 8 Mana Target Friendly Unit gains +3 Defense Earth Domain Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn Target Friendly City now likes Subterranean Terrain. Regenerate Walls Tier III Combat Battlefield Enchantment, 180 Research, 20 Mana Heals and Restores all Walls by +20HP every Round Mastery Slow Tier IV Combat Unit Enchantment, 350 Research, 10 Mana Target Enemy Unit has it's movement radius halved until end of combat. City Quake Tier V Strategic Instant Spell, 800 Research, 100 Mana Kills 20% of Target Enemy City's Population and destroys 1 random City Upgrade Summon Earth Elemental Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn Summons an Earth Elemental, a Floating Magical Monster Earthquake Tier VII Combat Instant Spell, 2500 Research, 50 Mana A devastating earthquake deals 60 Damage to all Walls and 40 Damage to all Units on the Battlefield. Flying units and Floating units are immune. Fire
Fireball Tier I Combat Instant Spell, 80 Research, 10 Mana Deals 10 Physical and 12 Fire damage to target Enemy or Wall. Skin of Oil Tier II Combat Debuff Spell, 100 Research, 8 Mana Target Enemy loses 1 Physical Strength, Defense, and Resistance, and gains 40% Fire Weakness Domain of the Sun Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn Target Friendly City now likes Tropical and Volcanic terrain. Summon Hellhound Tier III Strategic Summon Spell, 180 Research, 70 Mana + 9 per turn Summons a Hellhound, a Tier II Monster Mastery Fire Halo Tier IV Combat Unit Enchantment, 350 Research, 8 Mana Target Friendly Unit gains 100% Fire Resistance and +1 Melee Fire Damage Tropical Empire Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn Tropical Terrain spreads out from the caster's Empire Summon Fire Elemental Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn Summons a Fire Elemental, a Floating Magical Monster Hellfire Tier VII Combat Instant Spell, 2500 Research, 50 Mana Deals 30 Damage to all Walls and 50 Fire Damage to all Units on the Battlefield Water
Adept Vengeful Frost Tier I Combat Instant Spell, 70 Research, 7 Mana Deals 15 Frost damage to Target Enemy Rot Tier II Combat Instant Spell, 120 Research, 15 Mana Deals 20 Physical Damage to Target Enemy Machine unit, jumping up to 3 times Freeze Water Tier III Strategic Terraforming Spell, 220 Research, 40 Mana Freezes 7 Hexes of water terrain for 3 turns Summon Baby Kraken Tier III Strategic Summon Spell, 180 Research, 70 Mana, 9 per turn Summons a Baby Kraken, an Aquatic only Sea Monster Mastery Drench the Land Tier IV Strategic Instant Spell, 350 Research, 60 Mana Target Hex and a 2 Hex radius around it are converted to Wetlands Healing Showers Tier IV Combat Instant Spell, 400 Research, 15 Mana Summons Healing Rain over Target Hex and a 2 Hex radius around it, healing All Units for 20 and removing Fire Buffs and Debuffs. Machines and Undead cannot be healed. Great Hail Tier V Combat Instant Spell, 750 Research, 20 Mana Target Hex and a 2 Hex radius around it take 20 Physical and 5 Frost Damage from falling hailstones Summon Frost Elemental Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn Summons a Frost Elemental, a Floating Magic Monster Creation
Adept Bless Tier I Combat Enchantment, 60 Research, 5 Mana Target Friendly Unit gains +2 Defense and Resistance Holy Cure Tier II Combat Instant Spell, 140 Research, 10 mana Restores 25 Health to Target Friendly Unit. Undead, Machines, and Animated Units can't be healed. Domain of Life Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn Target Friendly City now likes Temperate Terrain; +25 Alignment Cleanse the Land Tier III Strategic Instant Spell, 220 Research, 50 Mana; +25 Alignment Target Hexes in a 3 Hex Radius are converted into Temperate Terrain. Mastery Condemn Killing Tier IV Combat Battlefield Enchantment, 350 Research, 10 Mana Whenever a Devout unit is killed, it's killer is cursed, reducing it's Defense and Resistance by 3. +25 Alignment Temperate Empire Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn Temperate Terrain gradually spreads out from your Empire. +25 Alignment Bane of the Unnatural Tier V Combat Battlefield Enchantment, 700 Research, 20 Mana All units except Undead, Summoned, or Magical units gain +5 Holy Strengthagainst Undead, Summoned, or Magical units. +25 Alignment Resurrect Tier VI Combat Instant Spell, 1600 Research, 20 Mana Resurrects Target Friendly Unit, returning it to life with 50% HP. Undead and Machines cannot be resurrected. Destruction
Adept Hasty Plunder Tier I Empire Upgrade, 80 Research Plundering is now as fast as Razing Killer Instinct Tier II Combat Unit Enchantment, 120 Research, 6 Mana Target Friendly Unit gains Draconian, Dwarf, Elf, Goblin, Human, and Dwarf Slayer Scorched Earth Tier II Strategic City Enchantment, 140 Research, 60 Mana + 9 per turn Target City you own will be Razed instantly when you lose control over; -25 Alignment Domain of Corruption Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn Target Friendly City now Likes Blighted Terrain; -25 Alignment Mastery Blight Empire Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn Blight Terrain gradually spreads from your Empire, -25 Alignment Wreck Tier IV Combat Unit Enchantment, 350 Research, 10 Mana Target Enemy Boat, Machine, or Undead Unit suffers 40% Physical Weakness until end of combat Storm Magic Tier V Empire Upgrade, 800 Research Instant Spells deal 20% more Damage Disintegrate Tier VI Combat Instant Spell, 1200 Research, 20 Mana Attempts to deal 50 Damage to Target Enemy Unit. If it Resists, it takes 25 Damage instead Explorer
Adeptのみ Scout Training Tier I Empire Upgrade, 60 Research All Irregular Units receive +1 Vision Range Off the Beaten Path Tier II Empire Upgrade, 120 Research Irregular Units receive Mountaineering, Forestry, and Wetlands Walking Trail Running Tier III Empire Upgrade, 220 Research Irregular Units receive +12 Movement Expander
Adeptのみ Fertility Rites Tier I Empire Upgrade, 90 Research Your Empire's Population increases 15% fater Rugged Pioneers Tier II Empire Upgrade, 120 Research Laborer Units (Builders and Settlers) gain +8 Movement and Mountaineering Expansionism Tier III Empire Upgrade, 180 Research Outposts gain an additional 20 Production and their Population growth is Doubled Swift Migration Tier IV Empire Upgrade, 400 Research Migration is Instantaneous |