Harnessing the power of Air you suffocate your enemies, summon mighty Air Elementals, help or hinder ranged attacks and turn the lands to ice with freezing winds.
Adept
Suffocate(窒息)
Tier I 戦闘用魔法, 必要知識:80, 必要マナ:7
対象敵ユニットに15の物理ダメージを与えます。アンデッド・兵器・霊体系ユニットには効果がありません。
Seeker Enchantment
Tier II Combat Unit Enchantment, 140 Research, 10 Mana
Target Friendly Unit's Ranged Attacks ignore Obstacles and Ranged Penalties
Domain of Winter
Tier III Strategic City Enchantment, 180 Research, 80 + 12 mana
Target Friendly City now likes Arctic Terrain
Summon Zephyr Bird
Tier III Strategic Summon Spell, 220 Knowledge, 80 Mana + 9 per turn
Summons a Zephyr Bird, a Flying Animal
Mastery
Arctic Empire
Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn
Arctic Terrain gradually spreads from the caster's Empire
Haste
Tier IV Combat Unit Enchantment, 400 Reserach, 10 Mana
Target Friendly Unit has it's movement radius doubled until end of Combat
Wind Ward
Tier V Combat Battlefield Enchantment, 800 Research, 20 Mana
All ranged attacks suffer a -8 Strength penalty
Summon Air Elemental
Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn
Summons an Air Elemental, a Floating Magical Monster
Earth and stone are at your command to rain down on your enemies, protect your units, shake down walls and even summon powerful Earth Elementals.
Adept
Stoning
Tier I Combat Instant Spell, 80 Research, 15 Mana
Deals 24 Physical Damage to Target Enemy
Stoneskin
Tier II Combat Unit Enchantment Spell, 120 Research, 8 Mana
Target Friendly Unit gains +3 Defense
Earth Domain
Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn
Target Friendly City now likes Subterranean Terrain.
Regenerate Walls
Tier III Combat Battlefield Enchantment, 180 Research, 20 Mana
Heals and Restores all Walls by +20HP every Round
Mastery
Slow
Tier IV Combat Unit Enchantment, 350 Research, 10 Mana
Target Enemy Unit has it's movement radius halved until end of combat.
City Quake
Tier V Strategic Instant Spell, 800 Research, 100 Mana
Kills 20% of Target Enemy City's Population and destroys 1 random City Upgrade
Summon Earth Elemental
Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn
Summons an Earth Elemental, a Floating Magical Monster
Earthquake
Tier VII Combat Instant Spell, 2500 Research, 50 Mana
A devastating earthquake deals 60 Damage to all Walls and 40 Damage to all Units on the Battlefield. Flying units and Floating units are immune.
The power of fire is yours to rain down on your enemies, shield your own units, thrive in tropical heat and summon powerful fire elementals.
Adept
Fireball
Tier I Combat Instant Spell, 80 Research, 10 Mana
Deals 10 Physical and 12 Fire damage to target Enemy or Wall.
Skin of Oil
Tier II Combat Debuff Spell, 100 Research, 8 Mana
Target Enemy loses 1 Physical Strength, Defense, and Resistance, and gains 40% Fire Weakness
Domain of the Sun
Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn
Target Friendly City now likes Tropical and Volcanic terrain.
Summon Hellhound
Tier III Strategic Summon Spell, 180 Research, 70 Mana + 9 per turn
Summons a Hellhound, a Tier II Monster
Mastery
Fire Halo
Tier IV Combat Unit Enchantment, 350 Research, 8 Mana
Target Friendly Unit gains 100% Fire Resistance and +1 Melee Fire Damage
Tropical Empire
Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn
Tropical Terrain spreads out from the caster's Empire
Summon Fire Elemental
Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn
Summons a Fire Elemental, a Floating Magical Monster
Hellfire
Tier VII Combat Instant Spell, 2500 Research, 50 Mana
Deals 30 Damage to all Walls and 50 Fire Damage to all Units on the Battlefield
Govern the ebb and flow of Water and turn rivers wild, freeze water, rot machines, dissolve your enemies and summon the unyielding Water Elemental.
Adept
Vengeful Frost
Tier I Combat Instant Spell, 70 Research, 7 Mana
Deals 15 Frost damage to Target Enemy
Rot
Tier II Combat Instant Spell, 120 Research, 15 Mana
Deals 20 Physical Damage to Target Enemy Machine unit, jumping up to 3 times
Freeze Water
Tier III Strategic Terraforming Spell, 220 Research, 40 Mana
Freezes 7 Hexes of water terrain for 3 turns
Summon Baby Kraken
Tier III Strategic Summon Spell, 180 Research, 70 Mana, 9 per turn
Summons a Baby Kraken, an Aquatic only Sea Monster
Mastery
Drench the Land
Tier IV Strategic Instant Spell, 350 Research, 60 Mana
Target Hex and a 2 Hex radius around it are converted to Wetlands
Healing Showers
Tier IV Combat Instant Spell, 400 Research, 15 Mana
Summons Healing Rain over Target Hex and a 2 Hex radius around it, healing All Units for 20 and removing Fire Buffs and Debuffs. Machines and Undead cannot be healed.
Great Hail
Tier V Combat Instant Spell, 750 Research, 20 Mana
Target Hex and a 2 Hex radius around it take 20 Physical and 5 Frost Damage from falling hailstones
Summon Frost Elemental
Tier VI Strategic Summon Spell, 1200 Research, 180 Mana + 18 per Turn
Summons a Frost Elemental, a Floating Magic Monster
As a follower of Creation you have the power to rejuvenate lands, protect and heal your troops and oppose the unnatural. Creation has good alignment skills.
Adept
Bless
Tier I Combat Enchantment, 60 Research, 5 Mana
Target Friendly Unit gains +2 Defense and Resistance
Holy Cure
Tier II Combat Instant Spell, 140 Research, 10 mana
Restores 25 Health to Target Friendly Unit. Undead, Machines, and Animated Units can't be healed.
Domain of Life
Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn
Target Friendly City now likes Temperate Terrain; +25 Alignment
Cleanse the Land
Tier III Strategic Instant Spell, 220 Research, 50 Mana; +25 Alignment
Target Hexes in a 3 Hex Radius are converted into Temperate Terrain.
Mastery
Condemn Killing
Tier IV Combat Battlefield Enchantment, 350 Research, 10 Mana
Whenever a Devout unit is killed, it's killer is cursed, reducing it's Defense and Resistance by 3. +25 Alignment
Temperate Empire
Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn
Temperate Terrain gradually spreads out from your Empire. +25 Alignment
Bane of the Unnatural
Tier V Combat Battlefield Enchantment, 700 Research, 20 Mana
All units except Undead, Summoned, or Magical units gain +5 Holy Strengthagainst Undead, Summoned, or Magical units. +25 Alignment
Resurrect
Tier VI Combat Instant Spell, 1600 Research, 20 Mana
Resurrects Target Friendly Unit, returning it to life with 50% HP. Undead and Machines cannot be resurrected.
The forces of Destruction enable you to disintegrate foes, plunder cities, kill enemy's population and wreak havoc upon the lands. Destrucion has evil alignment skills.
Adept
Hasty Plunder
Tier I Empire Upgrade, 80 Research
Plundering is now as fast as Razing
Killer Instinct
Tier II Combat Unit Enchantment, 120 Research, 6 Mana
Target Friendly Unit gains Draconian, Dwarf, Elf, Goblin, Human, and Dwarf Slayer
Scorched Earth
Tier II Strategic City Enchantment, 140 Research, 60 Mana + 9 per turn
Target City you own will be Razed instantly when you lose control over; -25 Alignment
Domain of Corruption
Tier III Strategic City Enchantment, 180 Research, 80 Mana + 12 per turn
Target Friendly City now Likes Blighted Terrain; -25 Alignment
Mastery
Blight Empire
Tier IV Strategic World Enchantment, 350 Research, 100 Mana + 12 per Turn
Blight Terrain gradually spreads from your Empire, -25 Alignment
Wreck
Tier IV Combat Unit Enchantment, 350 Research, 10 Mana
Target Enemy Boat, Machine, or Undead Unit suffers 40% Physical Weakness until end of combat
Storm Magic
Tier V Empire Upgrade, 800 Research
Instant Spells deal 20% more Damage
Disintegrate
Tier VI Combat Instant Spell, 1200 Research, 20 Mana
Attempts to deal 50 Damage to Target Enemy Unit. If it Resists, it takes 25 Damage instead
Nothing remains hidden or unknown for explorers and their excellent scouts.
Adeptのみ
Scout Training
Tier I Empire Upgrade, 60 Research
All Irregular Units receive +1 Vision Range
Off the Beaten Path
Tier II Empire Upgrade, 120 Research
Irregular Units receive Mountaineering, Forestry, and Wetlands Walking
Trail Running
Tier III Empire Upgrade, 220 Research
Irregular Units receive +12 Movement
Expanders have the tools to grow their empire quicker and bigger.
Adeptのみ
Fertility Rites
Tier I Empire Upgrade, 90 Research
Your Empire's Population increases 15% fater
Rugged Pioneers
Tier II Empire Upgrade, 120 Research
Laborer Units (Builders and Settlers) gain +8 Movement and Mountaineering
Expansionism
Tier III Empire Upgrade, 180 Research
Outposts gain an additional 20 Production and their Population growth is Doubled
Swift Migration
Tier IV Empire Upgrade, 400 Research
Migration is Instantaneous